Please use this identifier to cite or link to this item:
http://nopr.niscpr.res.in/handle/123456789/55569
Title: | Game: A Strategy for Science Communication |
Authors: | Raghul, M R Mazumdar, Moumita Shukla, Kartikay |
Keywords: | Edutainment;Digital Games;Traditional Games;Science Communication;Science Education |
Issue Date: | Jul-2020 |
Publisher: | NISCAIR-CSIR, India |
Abstract: | Low literacy levels in developing countries is one of the reasons behind less rational thinking which hinders the development of scientific temper. If children are educated from the time they start to understand things, it may help them analyse the facts with validity. Games may be considered as a way to enrich communities with scientific temper since they are entertaining. Children could learn easily with calculations and puzzles than with the traditional math class. Today, the number of educational games in app stores is increasing each day. This study analyzes the different traditional games and digital games that communicate science and their balance between entertainment and scientific information. |
Page(s): | 178-184 |
ISSN: | 2278-2796 (Online); 2278-2788 (Print) |
Appears in Collections: | JST Vol.08(3-4) [July-December 2020] |
Files in This Item:
File | Description | Size | Format | |
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JST 8(3-4) 178-184.pdf | 129.86 kB | Adobe PDF | View/Open |
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